Game UX Summit '22 on site Sept 21-23 hosted by Bungie!

Two days of summit + One day of Masterclasses in the Seattle area!

ABOUT

GAME UX SUMMIT is the first professional UX event dedicated to the video game industry. It brings together renowned speakers from various Game UX-related disciplines.

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UPCOMING EVENTS

GAME UX SUMMIT ’22 will be hosted by Bungie in Seattle area (US) on Sept. 21 & 22 2022 (masterclasses Sept 23).

Find all the videos on YouTube.

Host the next Game UX Summit

PAST EVENTS

Lille 2019 (hosted by La Plaine Images)

Vancouver 2018 (hosted by Electronic Arts)

Toronto 2017 (hosted by Ubisoft Toronto)

Find all the videos on YouTube

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NEXT GAME UX SUMMIT  ///  SEATTLE Area, USA

The GAME UX SUMMIT ’22 takes place in Seattle Area (US) on Sept 21-22 (masterclasses Sept 23). Sign up to our newsletter to stay informed!

 

CELIA HODENT (Summit Chair)

Celia Hodent is recognized as a leader in the application of user experience and psychology in video game design and in the development of UX strategy and process in game studios.
She is also the founder and curator of the Game UX Summit, which launched in Durham, NC, in May of 2016, hosted by Epic Games.

 
BUNGIE (Host)

Bungie is the studio behind some of the biggest videogame hits in history, including Destiny, Halo, Myth, Marathon, and more.

www.guxs22.bungie.net

We welcome you to come and share the latest trends on creating an amazing player experience, discuss current best practices, and collaborate on how to keep raising the bar on creating amazing UX for the world’s players.

Looking forward to seeing you all at the next event!

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CELIA HODENT

Game UX Summit Chair

Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow 6 franchise), LucasArts (Star Wars: 1313), and as Director of UX at Epic Games (Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobiles, and VR. Celia is also the founder and chair of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as an independent consultant, helping studios increase the likelihood of their games to be engaging and successful.

TWITTER: @CeliaHodent
BLOG: celiahodent.com