About
GAME UX SUMMIT is the first professional UX event dedicated to the video game industry. It brings together renowned speakers from various Game UX-related disciplines.
Upcoming Events
GAME UX SUMMIT ’25 will be hosted in person by AP University in Antwerp, Belgium on September 8-10. More info soon!
Past Events
Next GAME UX SUMMIT
Sept 8-10 2025, Antwerp (Belgium)
Celia
Summit chair
Celia Hodent is recognized as a leader in the application of user experience and psychology in video game design and in the development of UX strategy and process in game studios.
She is also the founder and curator of the Game UX Summit, which launched in Durham, NC, in May of 2016, hosted by Epic Games.
AP University - Antwerp
Host
Sven Charleer & Laura Herrewijn from AP University of Applied Science and Arts in Antwerp, Belgium.
The GAME UX SUMMIT ’25 will happen in person in Antwerp, Belgium on September 8-10. The tickets are not available yet but sign up to our newsletter to stay informed!
We welcome you to assist and share the latest trends on creating an amazing player experience, discuss current best practices, and collaborate on how to keep raising the bar on creating amazing UX for the world’s players.
Looking forward to seeing you all at the next event!
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Celia Hodent
Summit Chair
Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios.
Through her work at Ubisoft (e.g. Rainbow 6 franchise), LucasArts (Star Wars: 1313), and as Director of UX at Epic Games (Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobiles, and VR.
Celia is also the founder and chair of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as an independent consultant, helping studios increase the likelihood of their games to be engaging and successful.