GAME UX SUMMIT 2019

Hosted by La Plaine Images on Oct. 2-3 (Masterclasses Oct. 4)
in Lille Area, France. Early Bird tickets available now!
Want to submit at talk? Click below and then click on the Call for Speakers tab.

ABOUT

GAME UX SUMMIT is the first professional UX event dedicated to the video game industry. It brings together renowned speakers from various Game UX-related disciplines.

Read more
UPCOMING EVENTS

GAME UX SUMMIT 19′ will be hosted by La Plaine Images in Lille area (France) on Oct. 2 & 3 + Masterclasses on Oct. 4, 2019.
 

Info & Tickets
PAST EVENTS

Vancouver 2018 (hosted by Electronic Arts)
● Europe 2018 (Lille, France)
● Toronto 2017 (hosted by Ubisoft Toronto)
● Durham NC 2016 (hosted by Epic Games)

Find all the videos on YouTube

Want to have some news about the next GAME UX SUMMIT in Lille, France? Sign up to our newsletter!

NEXT GAME UX SUMMIT  ///  LILLE Area, FRANCE

The GAME UX SUMMIT ’19 will take place in Lille Area (France) on October 2-3 (Masterclasses on Oct. 4).

MORE INFO & TICKETS HERE

  

CELIA HODENT (Summit Chair)

Celia Hodent is recognized as a leader in the application of user experience and psychology in video game design and in the development of UX strategy and process in game studios. She is also the founder and curator of the Game UX Summit, which launched in Durham, NC, in May of 2016, hosted by Epic Games.

www.celiahodent.com
La PLAINE IMAGES (Host)

La Plaine Images supports the development and growth of the creative industries, including the video game industry, and works to advance the expansion and convergence of knowledge among individuals and organizations within those industries.
  

www.plaine-images.fr

Interested in sponsoring the event? Let us know via the webform below, thanks for your precious support!

Fill the Webform

Looking forward to seeing you all at the next event!

Don’t miss any updates about our Next Events !

CELIA HODENT
Game UX Summit Chair

Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow 6 franchise), LucasArts (Star Wars: 1313), and as Director of UX at Epic Games (Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobiles, and VR. Celia is also the founder and chair of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game DesignShe currently works as an independent consultant, helping studios increase the likelihood of their games to be engaging and successful. TWITTER: @CeliaHodent BLOG: celiahodent.com