GAME UX SUMMIT 2018

SEPTEMBER 26-27  ///  VANCOUVER - CANADA (Hosted by EA Vancouver)

ABOUT

GAME UX SUMMIT is the first professional UX event dedicated to the video game industry. It brings together renowned speakers from various Game UX-related disciplines.

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UPCOMING EVENTS

Next 2018 GAME UX SUMMIT will take place in Vancouver, Canada in the fall (26-27 September 2018), hosted by EA Vancouver. More to come soon!

Visit the EA dedicated website
PAST EVENTS

Europe 2018 (Lille, France)Toronto 2017 (hosted by Ubisoft Toronto)Durham NC 2016 (hosted by Epic Games)

Find all the videos of the past events on YouTube

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NEXT GAME UX SUMMIT  ///  VANCOUVER, CANADA

The next GAME UX SUMMIT will take place in Vancouver (Canada) on September 26-27. A bunch of infos of this new event will be available soon (sign up to our newsletter to stay informed).

CELIA HODENT (Summit Chair)

Celia Hodent is recognized as a leader in the application of user experience and psychology in video game design and in the development of UX strategy and process in game studios.

She is also the founder and curator of the Game UX Summit, which launched in Durham, NC, in May of 2016, hosted by Epic Games.
ELECTRONIC ARTS (Host)

At EA, we think Player First. In other words, we think user-centered design. We invite all game user experience professionals to join us as we host the Game UX Summit 2018 to continue fostering the game industry and its growth towards UX. Veronica Zammitto, Director of UX Research at EA

We welcome you to come and share the latest trends on creating an amazing player experience, discuss current best practices, and collaborate on how to keep raising the bar on creating amazing UX for the world’s players.

Looking forward to seeing you all in Vancouver!

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CELIA HODENT
Game UX Summit Chair

Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow 6 franchise), LucasArts (Star Wars: 1313), and as Director of UX at Epic Games (Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobiles, and VR. Celia is also the founder and chair of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as an independent consultant, helping studios increase the likelihood of their games to be engaging and successful.

TWITTER: @CeliaHodent BLOG: celiahodent.com